DEVELOPMENT OF ANDROID-BASED INTERACTIVE LEARNING MEDIA USING DESMOS INTEGRATED THUNKABLE IN LINEAR PROGRAMMING
Abstract
This research focuses on developing an Android-based learning media using Thunkable integrated with Desmos to assess its feasibility in teaching linear programming in mathematics. Following the Research and Development (R&D) methodology and ADDIE model, the study involves analysis, design, development, implementation, and evaluation stages. Validated by subject matter and media experts, the media proves highly valid and ready for use with minimal revisions. The research draws on the experiences gained during the Field Experience Practice at MAN 2 Kudus, enriching the data collection process. Small and large-scale trials with students from grades XI MA Silahul Ulum, Pati and XI MAN 2 Kudus confirm the high feasibility of the developed learning media. The evaluation phase, involving continuous expert assessments and iterative testing, ensures the sustained effectiveness of the developed android-based learning media.
Keywords: Android, Interactive Learning Media, Desmos, Thunkable, Linear Programming
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